AG.

PROFILE / JAPAN

I build the systems behind immersive products.

I connect content tools, cloud delivery, web interfaces and the runtime experience inside a headset.

First-hand engineering experience · verified project outcomes

A distinctive focus

My strongest work sits between disciplines: C# and .NET services, React interfaces, AWS delivery and Unity VR runtime systems. I turn complex production workflows into tools that non-technical teams can use independently.

Evidence, not a technology list

A data-driven VR content pipeline shortened scenario production from roughly 8–9 months to 1–2 months. In an anonymized Enterprise CRM project, engineering improvements reduced dashboard loading from about two minutes to under two seconds.

How I work

I start with the people and the bottleneck, then design a system that can evolve without forcing every change through a client rebuild.