AG.

EXPERTISE / IMMERSIVE SYSTEMS

Unity VR architecture beyond the headset build.

My focus is the complete system required to create, deliver and operate immersive content—not only the scene running in Unity.

First-hand engineering experience · verified project outcomes

01 / Case note

Data-driven runtime

Scenario logic, localization, voiceovers, VFX and scene composition can be represented as validated data, allowing Unity to consume approved content at runtime.

02 / Case note

Content delivery

Addressables, AssetBundles, APIs and AWS S3 deliver logic and prefab assets to deployed clients with clear version and environment boundaries.

03 / Case note

Authoring experience

Desktop editors, CMS workflows and Unity tooling are part of the same architecture as the runtime because the production team must be able to use the system independently.

04 / Case note

Full-stack connection

C#, .NET, React, databases and cloud services connect content production to the final VR experience and make the surrounding platform testable and operable.

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