Data-driven runtime
Scenario logic, localization, voiceovers, VFX and scene composition can be represented as validated data, allowing Unity to consume approved content at runtime.
EXPERTISE / IMMERSIVE SYSTEMS
My focus is the complete system required to create, deliver and operate immersive content—not only the scene running in Unity.
First-hand engineering experience · verified project outcomes
Scenario logic, localization, voiceovers, VFX and scene composition can be represented as validated data, allowing Unity to consume approved content at runtime.
Addressables, AssetBundles, APIs and AWS S3 deliver logic and prefab assets to deployed clients with clear version and environment boundaries.
Desktop editors, CMS workflows and Unity tooling are part of the same architecture as the runtime because the production team must be able to use the system independently.
C#, .NET, React, databases and cloud services connect content production to the final VR experience and make the surrounding platform testable and operable.